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Cristian Morcov

Certified Professional By Unity Technologies

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  Place of residence:  

      MIAMI GARDENS, FLORIDA 

    *May work at distance  

       using unity collaborate services 

    *May relocate for a contract opportunity 

    Email: 

      tiger.cyber.developer@gmail.com               

    Phone: 

       (786) 909 – 1414 

Desire position: 

Unity Developer 

Programming 

Prototyping &  

assets managing 

Testing & debugging 

Brief Introducing

I am certified professional with strong knowledge base that cover all Unity Engine features and tools to implement any ideas as a high-end product. I can build multiple types of games from scratch implementing different game play mechanics, programming assets to come alive in scene and perform any tasks, optimize core elements using different approaches based on target platform, prototype using basic assets and implement systems that allow easy and handy transition to release version, create editor tools to improve workflow. I know how to tune values in unity editor and what any editor interface element does, but I prefer to build things from scratch and make virtual identity to behave and perform actions without limitations of the slider, that's why I did find myself passionate about programming, and did put most of time and effort to improve my programming skills.

Unity Certified Associate

Earners of the Unity Certified Associate badge have the foundational skills necessary for making a game with Unity, spanning key concepts in both technical art and programming. These earners have the core skills required for successful game design and coding.

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SKILLS

Animation

Asset Management

Audio

Editor Interface

Game Art Principles

Industry Awareness

Lighting

Materials And Effects

Navigation And PathFinding

Physics

Programming

Project Management

User Interface

WHAT IT TAKES TO EARN THIS BADGE

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Complete Unity Course ware

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Unity Certified Programmer

Earners of the Unity Certified Programmer badge have the programming acumen within the context of professional software development processes to contribute to the creation and maintenance of applications built using the Unity Engine. Earners are able to solve difficult problems with code and are responsible for contributing to a broad range of potential technical tasks, including integrating art assets, coding the user interface, scripting user interactions and optimizing performance.

SKILLS

Art Pipeline

Develop Applicatiopn System

Optimizing Performance

Programming Core Interactions

Programming For Scene And Environment

WHAT IT TAKES TO EARN THIS BADGE

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Experience in the full software development lifecycle working from concept through completion

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Must have experience in computer programming using C#

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Must pass the Unity Programmer Certification exam

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Unity Certified 3D Artist

Earners of the Unity Certified 3D Artist badge are entry-level 3D Artists who bring visual assets into Unity to populate the “world” of the game or application to execute a key part of the creative vision for the project. Entry-level artists are 3D generalists who contribute to a broad range of tasks in service of the application’s aesthetics, including applying materials and shaders to 3D models, setting up and managing 3D environments, configuring and controlling cameras, and lighting scenes.

SKILLS

2D Assets

3D Animation

Lighting Objects

Particles And Effects

Prototype Basic Application 

Render 3D Objects

WHAT IT TAKES TO EARN THIS BADGE

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Practical experience in implementing 3D art and environments for video games or other real-time 3D applications built with Unity

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Experience in the full software development lifecycle working from early concept through completion and experience prototyping 3D environments and application UI

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Must pass the Unity 3d Artist Certification exam

Develop Experience

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Virtual Reality

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Personal Computer

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Mobile Device

This web page is designed by myself because I like to do extra work for better result, normal resume are boring and common but I prefer to bring my creativity to any work  i do.

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